Animate Guardian of SmitingSpell, Minion, Lightning Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 28 This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem
Animate Guardian of Smiting is a spell, animating weapons and armour on the ground to form an allied minion that uses a transfigured version of SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..
It is a transfigured version of Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Contents
1 Changes from default version
2 Skill functions and interactions
3 Gem level progression
4 Item acquisition
4.1 Recipes
5 Unique items
6 Related helmet enchantments
7 Version history
8 References
Changes from default version
Unlike the original skill, this transfigured version does not give the Animated Guardian increased life, but is able to use Smite of Divine JudgementSmite of Divine JudgementLightning, Attack, AoE, Melee, Strike Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (201-369)% of base Effectiveness of Added Damage: (201-369)%Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage (0-38)% more Area Damage Base radius is (1.5-2.1) metres Lightning strikes 3 targets within 5 metres
Additional Effects From 1-20% Quality: Lightning strikes targets within +(0.1-2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., a transfigured version of SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., which lacks the aura buff component. Animate Guardian ignores the skill's weapon restrictions, allowing it to use the skill with any melee weapon or while unarmed.
Skill functions and interactions
Main page: Animate Guardian
Gem level progression
Level
Mana Cost
Max. Req. Level
Minion damage
Exp.
Total Exp.
1
28
42
29
11
33
N/A
0
0
2
31
46
32
11
36
2%
199345
199345
3
34
50
35
12
39
4%
285815
485160
4
37
54
37
13
43
6%
401344
886504
5
40
58
40
13
46
8%
554379
1440883
6
42
60
42
14
48
10%
477437
1918320
7
44
63
44
14
51
12%
583786
2502106
8
46
66
46
15
53
14%
710359
3212465
9
48
68
48
15
56
16%
1355511
4567976
10
50
71
49
15
58
18%
1138877
5706853
11
52
74
51
16
61
20%
1368233
7075086
12
54
76
53
16
63
22%
1638338
8713424
13
56
79
55
17
66
24%
1956648
10670072
14
58
82
57
17
68
26%
3655184
14325256
15
60
84
59
18
71
28%
3017327
17342583
16
62
87
60
18
73
30%
7759995
25102578
17
64
90
62
18
76
32%
15138193
40240771
18
66
92
64
19
79
34%
26083825
66324596
19
68
95
66
19
82
36%
62620247
128944843
20
70
98
68
20
100
38%
211708088
340652931
21
72
100
70
20
100
40%
N/A
N/A
22
74
N/A
N/A
21
100
42%
N/A
N/A
23
76
N/A
N/A
21
100
44%
N/A
N/A
24
78
N/A
N/A
21
100
46%
N/A
N/A
25
80
N/A
N/A
22
100
48%
N/A
N/A
26
82
N/A
N/A
22
100
50%
N/A
N/A
27
84
N/A
N/A
23
100
52%
N/A
N/A
28
86
N/A
N/A
23
100
54%
N/A
N/A
29
88
N/A
N/A
24
100
56%
N/A
N/A
30
90
N/A
N/A
24
100
58%
N/A
N/A
31
91
N/A
N/A
24
100
59%
N/A
N/A
32
92
N/A
N/A
25
100
60%
N/A
N/A
33
93
N/A
N/A
25
100
61%
N/A
N/A
34
94
N/A
N/A
25
100
62%
N/A
N/A
35
95
N/A
N/A
25
100
63%
N/A
N/A
36
96
N/A
N/A
25
100
64%
N/A
N/A
37
97
N/A
N/A
26
100
65%
N/A
N/A
38
98
N/A
N/A
26
100
66%
N/A
N/A
39
99
N/A
N/A
26
100
67%
N/A
N/A
40
100
N/A
N/A
26
100
68%
N/A
N/A
Item acquisition
Animate Guardian of Smiting has restrictions on where or how it can drop.This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Animate Guardian of Smiting can be created from the following recipes:
Amount
Part
Description
Meta
4
The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corruptedlevel 21 transfigured gem
A
8
The HookThe Hook8Level 21 Transfigured Gem Quality:+23% CorruptedEvery obsession began with a single, innocent taste.
Random corruptedlevel 21 transfigured gem with 23% quality
A
3
Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality:+20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corruptedlevel 21 transfigured gem with 20% quality
A
8
Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality:+19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Unique items
Item
Stats
Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.
70
Trigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated Minions
Related helmet enchantments
The following helmet enchantments affect Animate Guardian of Smiting.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Kingmaker - It's the most common weapon for a guardian. We assume that if you need a tanky AG you yourself have to be somewhat tough as well. It grants you and your other Minions Culling Strike, +50% Critical Strike Multiplier, and 10 Fortification which elevates your build in terms of damage and survivability.
If your Guardian dies, all gear is lost, as per design. If you die nothing happens to the Guardian, he stays and fights until you resurrect, so you better resurrect quickly to pull him from danger. If you relog he can be resummoned with current gear since he didn't die.
The Animate Guardian is more than a collection of your unwanted Armour and Weapons. It's a steady companion which provides buffs, debuffs and even damage. An Animate Guardian of Smiting looks to be specialized for damage. Smite calls down Lightning from above, dealing damage to enemies caught in the area of effect.
If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in.
Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.
Guardian's main power-damage weapons will be Sword, Focus, and Greatsword, and the only true condition damage weapon Core Guardian has to offer is Torch. Your defensive/healer weapons are Shield, Mace, and Staff.
Animate Armour is a level 4 Earth/Summonings spell which brings forth your armour's spirit into battle as an animated armour. The heavier your armour, the stronger it will be.
As a Guardian, you're automatically relegated to tank duties I'm afraid. This means that you're going to have to focus on maximizing your Health and Protections at the cost of your damage output. Along with that, you also going to have to focus on disrupting the enemy more than doing any significant damage to them.
The additional curse capability of the Animate Guardian heavily relies on the use of gloves corrupted with curse on hit, as well as the Guardian having the ability to apply more than one curse.
Go to the Calc tab, select the Animate guardian Active Skill at the top, and make sure "Show Minion Stats" is checked. You will have to select their gear set too, even if you specified it under skills. You can then see your AG resistances, which also include any minion resistances on your tree or items.
Guardian's Blessing Support is a support gem that makes an aura skill lose its reservation and become a Blessing Skill. You will only be able to benefit from one Blessing at a time. The aura can only be used while you have a supported minion, which takes a percentage of their maximum life as physical damage over time.
The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. Once Skeletron is defeated, Dungeon Guardians will no longer spawn.
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